![]() ![]() ![]() ![]() By making small incremental game score increases, he will be getting 9+ reviews most of the time and will be able to put out many more 9+ games than if he, for example, made one big 40% increase in game score. I think they game would have worked out better in the long run (by that I mean playing beyond year 35) if it focused on competing with the industry, rather than competing with your best score.Ī player who knows how the game works (either by guessing how it works based on experimenting, or reading up on the review mechanisms online) will intentionally only increase his game score by 10-15% each time he makes a new game, even if he had the capability to make a much bigger increase if he wanted to. No point now trying my best to make the perfect game, when I’m locked out of getting 10s forever. But once you max out everything, it’s impossible to get 10s anymore. This works when you have still room for improvement in your staff, engine, sliders, etc. If you keep producing games with the exact same quality, maximum score you’ll be getting is 8’s and 9’s. If you reach that point, it’s IMPOSSIBLE to get 10/10 scores anymore, as you need to improve your game’s quality at least 5-10% to be able to get 10 scores. So every game I produced had pretty much the same quality as the previous game, with a very small fluctuation. I reached the point where I couldn’t really improve the quality of games I was producing, as everything was maxed out and I was using the optimal genre/age/sliders/etc. I was in year 55 with pretty much everything maxed out: 7 team members with 900+ stats on everything, all specializations, best engine, all research, etc. But the “endgame” of this game is really, really flawed. I quite enjoyed my time with this game for about 10-15 hours. ![]()
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